using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RewardBanner")]
	public class RewardBanner : MonoBehaviour
	{
		public UberText m_headlineText => method_3<UberText>("m_headlineText");

		public UberText m_detailsText => method_3<UberText>("m_detailsText");

		public UberText m_sourceText => method_3<UberText>("m_sourceText");

		public GameObject m_headlineCenterBone => method_3<GameObject>("m_headlineCenterBone");

		public float m_headlineHeight => method_2<float>("m_headlineHeight");

		public string HeadlineText => method_13("get_HeadlineText");

		public string DetailsText => method_13("get_DetailsText");

		public string SourceText => method_13("get_SourceText");

		public RewardBanner(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RewardBanner(IntPtr address)
			: this(address, "RewardBanner")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void SetText(string headline, string details, string source)
		{
			method_8("SetText", headline, details, source);
		}

		public void AlignHeadlineToCenterBone()
		{
			method_8("AlignHeadlineToCenterBone");
		}
	}
}
